Nanomachines, Son – Review on Metal Gear Rising: Revengeance

Metal Gear Rising: Revengeance was developed by Platinum Games and published by Konami for the PlayStation 3, Xbox 360, and PC. The PlayStation 3 and Xbox 360 version released on February 13, 2013 in North America. The PC version released on January 9, 2014.

This review is on the PC version.

Cut What You Will

Cut What You Will

Before it became the game that is today, Metal Gear Rising: Revengeance had quite a strenuous development process. The game was officially announced at Microsoft’s E3 2009 conference under the title Metal Gear Solid: Rising, with Kojima Productions being the developer of the game. Due to the struggle in designing a fast-pace hack and slash with a unique cutting mechanic merged with the familiar Metal Gear Solid stealth gameplay, Kojima Productions cancelled the game in 2010. In 2011, it was announced at Spike’s Video Game Awards that the project was alive again under a new development team, Platinum Games, who is well known for titles such as Bayonetta and Vanquish. The game released last year on the PlayStation 3 and Xbox 360, so how does Rising hold up one year later on PC? Continue reading